I went to GDC last week in San Francisco and it was great. I had a really packed week and gained so much information, network connection and inspiration. The first two days were spent at AI summit. It amazes me that how AI systems are so embedded into every aspects of production pipeline like animation and design. On Wednesday I have spent a lot of time on the expo, and went to several talks about rendering tectonics. Thursday and Friday mornings I went to the talk presented by IO interactive about hitman AIs, and wraped up my week with a nice meal in Chinatown. Lessons learned: 1. Go to more parties. Apparently GDC parties is a big thing of the GDC. Should have done more research on getting party invitations. 2. Round table is a really a good place to sit down and talk to professionals and to network. Definitely attend round tables more next year. 3. Putting all business cards in to raffles is pure stupid, especially when you have only carried 10 for the entire conference. Going to the conference has already started to pay me off. I have made several new connections on LinkedIn. Also, inspired by Remi Lacoste's talk on Friday about creating an engaging camera experience, I have implemented a camera system in Unity to provide some of the features mentioned in the talk, including camera not colliding with the wall, pitch camera up and down according to the terrain, and took it to the 'Innovation with Impact' exhibition on CMU's graduate student appreciation week. Demo screenshots:
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