SIGGRAPH took place in Los Angeles, California this week. Thanks for my department's sponsorship and the luckily winning GSA/Provost Conference Funds, I could attend my first SIGGRAPH. During the five days, I have taken courses on OpenGL proramming, which highlighted the features of the new released 4.3 version. I have also taken a workshop on VFX for games, gives me hands-on experience on how to implement a prebaked destruction animation in CryEngine. The computer animation festival on tuesday night was also a feast for eyes. On the exhibition, companies showed all kinds of new technologies including 3D printers/scaners, mo-cap systems, HMDs, and new tools for VFX. Most of them also provide onsite traning and demostration of their new products.
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By the end of last mounth, I took the chance to see the 10th china digital entertainment expo, aka ChinaJoy, in Shanghai. This 4-day event has drawn great attention among players in China and globe. After the exhibition, I also joined the networking party held at Shanghai art museum by IGDA local chaper. On the party, I associated with developers from various countries in asia.
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