SIGGRAPH took place in Los Angeles, California this week. Thanks for my department's sponsorship and the luckily winning GSA/Provost Conference Funds, I could attend my first SIGGRAPH.
During the five days, I have taken courses on OpenGL proramming, which highlighted the features of the new released 4.3 version. I have also taken a workshop on VFX for games, gives me hands-on experience on how to implement a prebaked destruction animation in CryEngine. The computer animation festival on tuesday night was also a feast for eyes.
On the exhibition, companies showed all kinds of new technologies including 3D printers/scaners, mo-cap systems, HMDs, and new tools for VFX. Most of them also provide onsite traning and demostration of their new products.